While in this session I've continued the refactoring and integration of the new animations, I have also taken some time to play with the perspective of the game.
I already have a 2.5d perspective from the way sprites are drawn but I keep wondering if I can expand this in the future to different types of gameplays:
I have messed around with the perspective.
Interestingly enough I can obtain this perspective just by adding a few lines of CSS code:
Full video log: