Perspective #64

While in this session I've continued the refactoring and integration of the new animations, I have also taken some time to play with the perspective of the game.

I already have a 2.5d perspective from the way sprites are drawn but I keep wondering if I can expand this in the future to different types of gameplays:

Interestingly enough I can obtain this perspective just by adding a few lines of CSS code:

  • transform: scale(1.5);

  • transform-origin: top;

  • perspective: 400px;

  • perspective-origin: top;

I have messed around with the perspective.

Full video log:

Later edit on May 13, 2019: I found this Steam project which uses this kind of perspective