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      • Refactoring animations #48, #49, #50
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ghita.org
  • Home
  • Game development
    • Snake with ECS
    • Game engine
      • Refactoring animations #48, #49, #50
      • Fog of war #66
      • Cloud sprites #65
      • Rendering loop
      • Perspective #64
      • Refactoring & new animations #61, #62, #63
      • Dust and smoke GDD #60
      • Lifebar #59
      • Level design 56, 57, 58
      • Checkpoints with text #55
      • Map design #52, #53, #54
      • Dialogs #51
      • Walking grid #47
      • Trees #46
      • Dialog system #45
      • Timer #44
      • Demo MVP #40, #41, #42, #43
      • Grass terrain GDD #39
      • Engine refactoring #36, #37, #38
      • Ptery #35
      • Map design #31, #32, #33, #34
      • Geometric transformations #27, #28, #29, #30
      • Bouncing scores #26
      • Powerups #23, #24, #25
      • Score HUD #21, #22
      • Playing with sound (#20)
      • Using webworkers #18, #19
      • Tiles and regions #16, #17
      • Art of mana #15
      • Two players same keyboard #14
      • Player optimizations #13
      • Adding Mil #12
      • Refactoring GameMap #9, #10, #11
      • Tiled JSON maps #8
      • New animations: Player idle #7
      • Dino's new animations #6
      • Player states #5
      • New animations: Bomb #4
      • Character artwork: Mil #3
      • Migrating to GitHub Projects #2
      • Video gamedev log FAQ #1
    • Roblox
      • Escape from Hell Obby
    • Isle of Dinosaurs 2d
      • Gameplay
      • First IOD soundtrack
      • Roadmap for the first demo
      • Iterating over soundtrack
      • Emojis
      • On Steam Greenlight
      • On starting the journey of releasing a game
      • Character: Grandpa
      • [NPC] Bugs and crawlers
    • Galli from Hell
  • Blog
  • Contact
  • More
    • Home
    • Game development
      • Snake with ECS
      • Game engine
        • Refactoring animations #48, #49, #50
        • Fog of war #66
        • Cloud sprites #65
        • Rendering loop
        • Perspective #64
        • Refactoring & new animations #61, #62, #63
        • Dust and smoke GDD #60
        • Lifebar #59
        • Level design 56, 57, 58
        • Checkpoints with text #55
        • Map design #52, #53, #54
        • Dialogs #51
        • Walking grid #47
        • Trees #46
        • Dialog system #45
        • Timer #44
        • Demo MVP #40, #41, #42, #43
        • Grass terrain GDD #39
        • Engine refactoring #36, #37, #38
        • Ptery #35
        • Map design #31, #32, #33, #34
        • Geometric transformations #27, #28, #29, #30
        • Bouncing scores #26
        • Powerups #23, #24, #25
        • Score HUD #21, #22
        • Playing with sound (#20)
        • Using webworkers #18, #19
        • Tiles and regions #16, #17
        • Art of mana #15
        • Two players same keyboard #14
        • Player optimizations #13
        • Adding Mil #12
        • Refactoring GameMap #9, #10, #11
        • Tiled JSON maps #8
        • New animations: Player idle #7
        • Dino's new animations #6
        • Player states #5
        • New animations: Bomb #4
        • Character artwork: Mil #3
        • Migrating to GitHub Projects #2
        • Video gamedev log FAQ #1
      • Roblox
        • Escape from Hell Obby
      • Isle of Dinosaurs 2d
        • Gameplay
        • First IOD soundtrack
        • Roadmap for the first demo
        • Iterating over soundtrack
        • Emojis
        • On Steam Greenlight
        • On starting the journey of releasing a game
        • Character: Grandpa
        • [NPC] Bugs and crawlers
      • Galli from Hell
    • Blog
    • Contact

Timer #44

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