This is a live document. This page is an attempt to iterate through various gameplay concepts and ideas.
Snippet from mystery crate box GDD specs.
Apr 7, 2019
The gameplay is simple: collect all the crystals necessary to activate the portal that will get you back home. You need to avoid all the dinosaurs because one bite means one life less.
GDD for the unique map of the game
Get the key
The bridge appears
Currently I'm looking for ways of visually implementing a nice fog of war that can be uncovered permanent. I really like these styles:
Chrono Trigger (1995)
Red Alert (1996)
640 x 480 might sound like a game from another era :D
On top of this, there will be the "fog of war" which should enhance the overall experience. The fog of war will be permanent. When you discover an area, it will remain permanently discovered.
In StarTropics you can jump on platforms.
This feature was accomplished by requiring the player to first change direction (one tap on input) and then jumping or walking (second tap on input).
The character changes direction, requiring a second input action from the player in order to actually move.