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Game development
Snake with ECS
Game engine
Refactoring animations #48, #49, #50
Fog of war #66
Cloud sprites #65
Rendering loop
Perspective #64
Refactoring & new animations #61, #62, #63
Dust and smoke GDD #60
Lifebar #59
Level design 56, 57, 58
Checkpoints with text #55
Map design #52, #53, #54
Dialogs #51
Walking grid #47
Trees #46
Dialog system #45
Timer #44
Demo MVP #40, #41, #42, #43
Grass terrain GDD #39
Engine refactoring #36, #37, #38
Ptery #35
Map design #31, #32, #33, #34
Geometric transformations #27, #28, #29, #30
Bouncing scores #26
Powerups #23, #24, #25
Score HUD #21, #22
Playing with sound (#20)
Using webworkers #18, #19
Tiles and regions #16, #17
Art of mana #15
Two players same keyboard #14
Player optimizations #13
Adding Mil #12
Refactoring GameMap #9, #10, #11
Tiled JSON maps #8
New animations: Player idle #7
Dino's new animations #6
Player states #5
New animations: Bomb #4
Character artwork: Mil #3
Migrating to GitHub Projects #2
Video gamedev log FAQ #1
Roblox
Escape from Hell Obby
Isle of Dinosaurs 2d
Gameplay
First IOD soundtrack
Roadmap for the first demo
Iterating over soundtrack
Emojis
On Steam Greenlight
On starting the journey of releasing a game
Character: Grandpa
[NPC] Bugs and crawlers
Galli from Hell
Blog
Contact
ghita.org
Home
Game development
Snake with ECS
Game engine
Refactoring animations #48, #49, #50
Fog of war #66
Cloud sprites #65
Rendering loop
Perspective #64
Refactoring & new animations #61, #62, #63
Dust and smoke GDD #60
Lifebar #59
Level design 56, 57, 58
Checkpoints with text #55
Map design #52, #53, #54
Dialogs #51
Walking grid #47
Trees #46
Dialog system #45
Timer #44
Demo MVP #40, #41, #42, #43
Grass terrain GDD #39
Engine refactoring #36, #37, #38
Ptery #35
Map design #31, #32, #33, #34
Geometric transformations #27, #28, #29, #30
Bouncing scores #26
Powerups #23, #24, #25
Score HUD #21, #22
Playing with sound (#20)
Using webworkers #18, #19
Tiles and regions #16, #17
Art of mana #15
Two players same keyboard #14
Player optimizations #13
Adding Mil #12
Refactoring GameMap #9, #10, #11
Tiled JSON maps #8
New animations: Player idle #7
Dino's new animations #6
Player states #5
New animations: Bomb #4
Character artwork: Mil #3
Migrating to GitHub Projects #2
Video gamedev log FAQ #1
Roblox
Escape from Hell Obby
Isle of Dinosaurs 2d
Gameplay
First IOD soundtrack
Roadmap for the first demo
Iterating over soundtrack
Emojis
On Steam Greenlight
On starting the journey of releasing a game
Character: Grandpa
[NPC] Bugs and crawlers
Galli from Hell
Blog
Contact
More
Home
Game development
Snake with ECS
Game engine
Refactoring animations #48, #49, #50
Fog of war #66
Cloud sprites #65
Rendering loop
Perspective #64
Refactoring & new animations #61, #62, #63
Dust and smoke GDD #60
Lifebar #59
Level design 56, 57, 58
Checkpoints with text #55
Map design #52, #53, #54
Dialogs #51
Walking grid #47
Trees #46
Dialog system #45
Timer #44
Demo MVP #40, #41, #42, #43
Grass terrain GDD #39
Engine refactoring #36, #37, #38
Ptery #35
Map design #31, #32, #33, #34
Geometric transformations #27, #28, #29, #30
Bouncing scores #26
Powerups #23, #24, #25
Score HUD #21, #22
Playing with sound (#20)
Using webworkers #18, #19
Tiles and regions #16, #17
Art of mana #15
Two players same keyboard #14
Player optimizations #13
Adding Mil #12
Refactoring GameMap #9, #10, #11
Tiled JSON maps #8
New animations: Player idle #7
Dino's new animations #6
Player states #5
New animations: Bomb #4
Character artwork: Mil #3
Migrating to GitHub Projects #2
Video gamedev log FAQ #1
Roblox
Escape from Hell Obby
Isle of Dinosaurs 2d
Gameplay
First IOD soundtrack
Roadmap for the first demo
Iterating over soundtrack
Emojis
On Steam Greenlight
On starting the journey of releasing a game
Character: Grandpa
[NPC] Bugs and crawlers
Galli from Hell
Blog
Contact
Walking grid #47
Grid debug. Red are indestructible walls. Black tiles are the path finding.
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